############################################### ## 0. Sphere count in thousands <10-100> ## 1. Simulation Space X <100-600> ## 2. Simulation Space Y <100-600> ## 3. Simulation Space Z <100-600> 50 600 600 600 ############################################### ## 4. Initial Spread X <100-600> ## 5. Initial Spread Y <100-600> ## 6. Initial Spread Z <100-600> 550 550 550 ############################################### ## 7. Show Flexible grid <0/1> ## 8. Equilibrium <800-2000> (x100 - example. 1100 = 1.100) ## 9. LJP - Force Strength (x100,000) <20-60> ## 10. Enable attractive force <0/1> 0 1000 50 1 ############################################### ## 11. Attractive Force Multiplier <0/2000> (A value of 1000 is default) ## 12. Gravity <0/1> ## 13. Gravity Force <1-10000> ## 14. Use solid boundaries <0/1> (not infinite) 1000 0 100 1 ############################################### ## 15. Cube length <2-50> Cube length = interaction cutoff ## 16. Save images This will significantly slow the simulation, not for use with interaction ## 17. Image saving interval in seconds <1-9000> ## 18. Print text to screen 32 f 5 t ############################################### ## 19. Use network compute ## 20. Use compute shader for LJP ## 21. Use compute shader for CPU->GPU copy ## 22. DirectX12 window width <1280-1920-2560> ## 23. DirectX12 window width <720-1080-1440> f t f 1920 1080 ############################################### ## 24. Use Leap Motion ## 25. Use Two GPU Integrated GPU on CPU can be used ## 26. GPU IDs (ex. 01) ## 27. CS iter per Render <1-4> Lower will have less latency, higher will have more iterations per second t f 01 2 ############################################### ## 28. Color Choice <0-8> atomic, atomic force, force, hand prop, spring, velocity, charge, mouse ray, mouse move ## 29. Use Springs ## 30. Hand Spring Propagation ## 31. Drag x1 <1-10000> Converted to 0.0001 - 1.0 6 f t 200 ############################################### ## 32. Compute Charge Radius ## 33. Charge Radius <1-100> Converted to 0.1 - 10.0 ## 34. Use VR Objects from File ## 35. Compute Shader Threading <0/1> f 35 f 0 ############################################### ## 36. View Distance <400-1200> ## 37. Visualization mode for oxDNA ## 38. Force soft cut off <1-100> Should be smaller than cube length ## 39. Electrostatics 850 f 28 t ############################################### ## 40. Charge offset ## 41. Solution Fill ## 42. Charged Hands ## 43. IP Address 0.0 f t 127.0.0.1