Getting Memory to Shaders in Vulkan
A figure showing the functions and structures involved with: creating bindings with descriptor sets for shaders and setting up vertex buffers for shaders.
A figure showing the functions and structures involved with: creating bindings with descriptor sets for shaders and setting up vertex buffers for shaders.
Part 1 in a series of post introducing GPU programming using CUDA. This post looks specifically at thread indexing and memory usage.